Convert FBX to USDZ
FBX to USDZ for AR Quick Look, converted in your browser. Embedded textures come along automatically.
What breaks when you convert FBX to USDZ
The hundredfold scale difference
FBX counts in centimetres by convention, and USDZ is defined in metres. Convert without accounting for that and a two-metre bookcase arrives two hundred metres tall, which in AR means an object you cannot see because you are standing inside it. We apply the correction and print the resulting dimensions in the report so the mistake is caught on the page rather than on a phone.
Rigs and animation do not come through
Skinning data, bones and animation tracks are all dropped by this converter, so a rigged character arrives frozen in its bind pose. For a piece of furniture or a building that costs you nothing; for anything meant to move it means this is not the right tool.
Phong and Lambert materials become an approximation
FBX materials come from a lighting model that predates physically-based rendering, and USD Preview Surface is squarely a PBR model. Diffuse colour maps over well. Specular highlights are converted into a roughness value that gets the general character right without matching your original render, so expect polished surfaces to read differently.
Embedded textures survive, linked ones cannot
An FBX can either embed its images or point at them on the machine that made it. Embedded ones are extracted automatically and end up in the USDZ. Absolute paths to somebody’s D: drive obviously cannot resolve in a browser, so if your textures went missing, re-export the FBX with "Embed Media" enabled.
Questions
- Which FBX versions work?
- Both binary and ASCII FBX, across the versions produced by current Blender, 3ds Max and Maya. Very old files occasionally fail, and we say so rather than producing a broken model.
- Why is my model 100 times too big elsewhere?
- That is the centimetre-versus-metre difference, and it is exactly what this converter corrects. Check the dimensions in the report — they should read like real-world sizes.
- My textures are missing. What happened?
- The FBX almost certainly references them by path instead of embedding them. Re-export with embedded media, or convert from a format where you can supply the images alongside.
- Can I convert FBX to something other than USDZ?
- Yes — GLB is the other common target, and it is what you want for Android and the web generally.